swtor augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. swtor augments

 
Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your buildswtor augments  This article is not a strict

You will lose the augment slots on accessories and legendary implants (if they are upgradable). It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. 14. Willpower or crit?For level 70 content, 228 augments provide more tertiary stat points than the 276 blue augments and almost as much as the 286 purple augments. Caitlin Sullivan Kelly, Lead Writer. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Posted February 26, 2021. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. Is one better than the other or is it just personal choice?Im a Lvl 50 Marauder. Do I buy an augment and put it in myself using the augmentation work bench or does an armortech need to put it in for me? That's all. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 4% alacrity (healers), 60% Absorption (tanks). And, of course, if you are a tank you might want to add defensive augments. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. I might make one set of these augs just as a sort of long-term goal. Almost everyone should get this tier of. 353. This type of progression is not new to the game; however, 7. 4. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. This is using different crew persons (at 50 rep), on different toons, in d. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. 1. It will come with a new story chapter on Voss along with a related, but separate Flashpoint and small mission area also on Voss as well as additional changes to the. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. Individual Pieces. 5. This guide below is no longer being updated. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. Other items (except relics which are about the same as augments) I get a re-engineered schematic on the first o. As the Republic scrambles to defend this key territory at the edge of. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 3: Old Wounds is targeted to go live. Individual Pieces. Individual Pieces. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. (In my current build as of writing this guide, I am not fully augmented in 74’s, but. Woohoo!!!Star Wars The Old Republic Menu Toggle. 3. Posted April 28, 2022. Average tool tip damage of Assassinate: 8668 Damage Critical Chance Value: 38. 3 this slot will be of the same level/craft rank (1-6) as the item. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Rank 6 augments require level 17 and a MK-2 slot. Posted July 27, 2012. Flourish Burst. Almost everyone should get this tier of. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. Followers 0. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)How to play a Concentration Sentinel. Ive been making the purple might Augments that add strength and endurance. 73%. Suggestion Box. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Individual Pieces. Which augment would you recommend? Thanks in advance. - armstech makes the presence, endurance, defense, power augments. You also get purple crafting mats from these crits. Game Update 7. Augments now interact with the Bolster system. 0 PTS has been reborn, just like Darth Malgus. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. 2 - but that doesn't seem to be the case. . Almost everyone should get this tier of. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. So again, more for less. I've endeavored to find guides that are up to date or as close as I could find for 2023. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. If you're missing the 1. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. The exception would be for Augment 22 schematics, which come from crits on Abundant. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. 2. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 15%. 0 will offer players new experiences and ways to obtain gear. It gives you a simple 1 to 1 ratio. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. Pre-mades will get bored no longer having seals to club. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Almost everyone should get this tier of. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. By Xam Xam / July 11, 2022 / 3 Comments. 1. Legendary Implant Upgrade Costs. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. i've read that once you reach a certain expertise value, your main stat is what you want in your augment slots (resolve 22 augment). Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. You want to reach 1590 accuracy. The blue version that’s item-rating 276 can be crafted with a schematic from the crew skills trainer at crafting level 680, and only. do more than 15. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. 000. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars The Old Republic Menu Toggle. 3. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. Augments are crafted by Synthweavers, Amormechs, and Armstechs. [deleted] • 2 yr. This caught a few people on the PTS, before you upgrade the new 7. non-sync: stim + 5 augments + initiative r18 + initiative r19. 1. 0 introduced a valid item rating range in level 80 matches. Stats on the best Augments to play in the current meta. Posted March 12, 2020. BioWare has announced additional EndGame Gearing changes for SWTOR 7. This is now not really great unless it's a level 49-50 item. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. Ossus raised armour to 258 and did nothing for augments. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. you have an augmentation-kit you need to install on a gear item. 1. ” Galactic Season 4 - The new Galactic Season 4: “A Passage of Peace” begins with Game Update 7. 1 PTS. Game. base is the base damage of the attack (typically a range). Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. After 7. 0) will be reintroducing the vertical progression path for gearing. 1! If you are currently gearing up through Conquest, Flashpoints, or story/veteran Operations, you can now keep upgrading your gear all the way to 330. So if you plan on crafting your own augments, using synth or. SWTOR Synthweaving Crafting Guide. As a newbie, I'm still feeing my way through the game. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Another thing is the gear up system in PVP. Posted January 27, 2016. PvP Season 2 - PvP Season 2 “Piercing the Veil” will begin March 28th! Learn more about the changes on PvP medals and new rewards in this article: PvP Season 2 “Piercing the Veil. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. Where is the vendor for command crate shells? If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 3. Edited December 14, 2019 by JediQuaker. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. Though the progression breaks down at the highest (and lowest) ranks/levels. In addition, all Combat. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Top TFT Augment Tier List. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. It is called “Tactical”. PvP Warzones and Arenas in 7. 0 EndGame Gear Calculator for Level 75. 2 is out, upgrade the item to 336. 4 BioWare released a new tier of Augments (IR300). by Vulkk. Some people have 30 + Brontes wings. 4 second GCD regularly. 1 is coming soon! With Game Update 7. 1. 13-15% Alacrity is fine for all Dps classes in PvE. 1. . To add these kits to your. Updated August 8, 2023. In fact, it is one of the recommended ways to make money in SWTOR. Part of Vulkk's "SWTOR Basics" series. For example, trying to game the system by rocking 336 mods with 328 armoring. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. But now augments have high enough numbers that you don't have to augment absolutely everything with them to see any difference. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. I really want to score those huge crits honestly. 1, but plans can change. Posted July 27, 2012. This was supposed to be part of 7. Whats the deal with them and how are you intended to use them?Game Update 7. SWTOR Class Guides Menu Toggle. ago. 4 releases on October 20, 2020. PvP Seasons 4 Guide and Rewards. 0) will be reintroducing the vertical progression path for gearing. Now you can gear up your main and alts to 336 with mods, just like before. Your Starship is home base for you and your crew. ago. for 11th level slot comp. Thanks!I am not sure if crits on crafting the new augments is off, or if the RNG just really hates me lately. Note: This only applies to burst spec DPS, not sustained DPS specs. Artiface- Makes the enchancments. Accuracy to 110. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. The dedicated guide contains tips for all roles in both PvE and PvP. The game update is titled “Chains in the Dark” and will introduce a new. SWTOR Cybertech Crafting Guide. More end? Crit? Def? Others? Just wondering. Expansion. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. SWTOR Tunings. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Slicing is the crew skill that generates the schematics for augments. . . Players without Augmented Operations gear will not be viable. What is the most efficient way to gain [Augmentation Slot Component MK-8] now in 4. You need 110% accuracy and not just 100% because bosses have a 10%. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Crafting Endgame Gear. . Alan Copeland, UX Director. This includes augments and preferably min-maxed mods and enhancements. SWTOR Class Guides Menu Toggle. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Force Choke – gains +100% for a total of 350%. can anyone point me to how augments work now versus 1. 9, there will be a new set of Augments introduced. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. 1. In this new season, players are joined by Amity, a Force. Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. 1. I gave up playing my assassin. Each point of strength gives . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. For me and many like me, I have one main PvE character and many alts, most of which are 55. You will find everything you need. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. So if anything is above 332 individually it'll be brought down. Be sure to pull out your augments before upgrading to avoid losing them. I've now created and additional augmentation slot on a lightsaber. Juggernauts have 3 high-threat abilities and then there is the buff to Force Choke from the Force Grip passive. More sharing options. The dedicated guide contains tips for all roles in both PvE and PvP. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. But most people say go aim/end. Individual Pieces. 0 and 6. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Changes are coming to gearing up at level 80 in SWTOR in 7. 38% Surge Value: 68. Its an artificial roadblock to maximize your character's gear. - armstech makes the presence, endurance, defense, power augments. if you have BiS gear for a lowbie, it means nothing because it. 0. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. Can someone please honest and straight forward provide below the detail. Posted December 5, 2015. Flourish Burst. I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. 3. 2500 2418 7426 0. They are available to low level players, but aren’t really worth. These are the bis builds from the theorycrafter discord and need rly specific enhancements. To make higher "Grade" Augments, you will have to level up your crafting skill. However, I probably wont rely on them and I certainly wont be mass producing them. . Updated June 13, 2023. Augments. Augment slots are added to your gear using a augmentation kit and a augmentation station. Members. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. From this point on you begin the grind through the EndGame. Mercenary and. An augment is an item modification and can be applied to an augment slot. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. Bonus Damage = Presence * 0. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Why is that? Because the cost of aug. Augmentation Kit MK-1 is a player-created item. Even though it says (Like everything else) 60% chance. You can also use Augments to add additional stats. 10-Year Anniversary Year-Long Celebration, announced July 1st 2021. Posted November 9, 2012. I crank them out while I play on each character. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. . ) However NEVER put the created grafts/components in your material inventory!12. YamSwtor •. 1a. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. My question is once I am fully geared what should i augment this healer in? should i Augment in Alcrity or will power? Thank you in advance for any help p. The game was first announced on October 21, 2008, at an invitation-only press event. . It gives you a simple 1 to 1 ratio. 6848 Damage Assuming 62 Assassinates don't crit, total damage is: 537,416 Damage Adding those two values, 100 hits give you: 1,093,153 Damage Divided by 60. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. If you have augmented your gear, and you get an automatic upgrade from say the vendor, the new gear will not have the augment or augment slot. Almost everyone should get this tier of. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. 2. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. 0 launches! Updated January 18, 2023. Almost everyone should get this tier of. 15%. The dedicated guide contains tips for all roles in both PvE and PvP. Posted March 13, 2013. Almost everyone should get this tier of. 0 launches!Updated January 18, 2023. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Level 80 Crafting Guides. Almost everyone should get this tier of. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. 2. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Ahhh thanks that seems to be the general consensus. Schematic source The. In this video, we'll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and la. Go to topic listing. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. How do I acquire these?A roadmap of sorts. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section) Small note: Reverse engineering blue levelling gear that you make yourself can give you purple gear schematics of slightly higher rating (e. I might make one set of these augs just as a sort of long-term goal. Posted February 12, 2012. Your goal is to obtain the best possible gear for your needs. If you can, at least get the Purple Level 75 Augments (that extra Power is too. Now they add more to the list of improvements and rebalancing of how you can get your. This. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. The rarity of mats, and the value of lvl 49 augments likely means it will be some time (if ever) before higher level crafters start trying to craft lower level augments. The SWTOR Legacy of the Sith 7. With Patch 6. Patching holes in the leveling gear. Individual Pieces. For Augments. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. The toppest augments have been *rated* below the toppest armour / weapons / lefties ever since 5. Stealth Scan has been redesigned and renamed “Terminator Droid”. 0 gear. There's no. x200+ Tech Fragments. In that case the level requirement to use the gear would be level 9. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The critical hit damage of Charged Burst is increased by 20%. BioHazard869 • 6 mo. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. 1. Lightning is great at target swapping, AoE damage, and has good mobility. What stat should I put in my augment slot? Dps shadow. Therefore, it makes more. Alan Copeland, UX Director. What augment would you recommend and why?If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why. I hit level 50 last night and leveled this class primarily healing. 1. #darthvader #victoriaBC #. The word is that the best things to make-then-unmake if you want augment-slot components are crafting components (bonded artifice, etc. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The dedicated guide contains tips for all roles in both PvE and PvP. 6k. While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. If you’re looking for a cheap modifiable set of armor. The vertical progression has always been the same and the. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. There were no changes to item-rating in Update 7. Exchange. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. ) rather than finished gear. 3. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Members. Let’s talk about what. STAR WARS Discussion ; Augments() By SorinMarkov_ June 26, 2012 in STAR WARS Discussion. 3 Mercenary Bodyguard Combat Style (Class) Guide. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. 0 Legacy of the Sith expansion. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. 2 bonus damage and some crit. The components come from reverse engineering any item that can produce an augment slot on a crit. Posted February 26, 2021. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). In the ones with no crafter tag, no % tag or No Research. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. This will lead you to a swtor. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 1. I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. BioWare brought the SWTOR 7. With the release of patch 6. 3. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. The blue ones dont seem to sell well. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. And VULKK. Why is it recommended that the Vitamin E. Start analyzing your combat logs to see if you are hitting the 1. They should just be either removed, or put baseline into modifiable gear. Power: HERE's the Augments you should be going for! Mitigation through even further killing power! (Power is a 100% raw damage increase, and in PvP, you should be trying to squeze as much free damage as you can get as a Tank, Power Augments also give a decent HP boost, about half that of an Endurance Augment, but if the difference. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers.